Thu, 12 Nov 20263:37 AM
Thu, 12 Nov 20263:37 AM

🟠 LAUNCHING 2027

An Cường Library

An Cường Library

An Cường Library

An Cường has made wood-working materials in Vietnam since 1994: melamine, laminate, acrylic and veneer surfaces for furniture and interiors. Its app, An Cường Library, held the whole product range, but it worked like a printed catalogue. People could browse it, then hit a dead end.


During my internship at xolve, a senior designer and I took the app from audit to clickable prototype between June and September 2026: research into the old app, a new structure, two design directions, a design system, user flows, wireframes and the final screens. The new app is expected to launch in early 2027.

An Cường has made wood-working materials in Vietnam since 1994: melamine, laminate, acrylic and veneer surfaces for furniture and interiors. Its app, An Cường Library, held the whole product range, but it worked like a printed catalogue. People could browse it, then hit a dead end.


During my internship at xolve, a senior designer and I took the app from audit to clickable prototype between June and September 2026: research into the old app, a new structure, two design directions, a design system, user flows, wireframes and the final screens. The new app is expected to launch in early 2027.

Client

Client

An Cường, Hồ Chí Minh City, Vietnam

An Cường, Hồ Chí Minh City, Vietnam

Year

Year

2026 · Launching early 2027

2026 · Launching early 2027

Project type

Project type

UX Audit, Information Architecture, Design Direction, Design System, UI Design, Prototyping

UX Audit, Information Architecture, Design Direction, Design System, UI Design, Prototyping

Credits

Credits

UX strategy and app design by xolve. Product images © An Cường.

UX strategy and app design by xolve. Product images © An Cường.

My role

My role

Brand Designer (Intern) at xolve, working with a senior designer on every stage: the audit, both design directions, the font round, design system, user flows, wireframes, final screens and clickable prototype.

Brand Designer (Intern) at xolve, working with a senior designer on every stage: the audit, both design directions, the font round, design system, user flows, wireframes, final screens and clickable prototype.

An Cường Library app: product list, Home and product detail screens in the dark interface.

The Challenge

The Challenge

A catalogue that never helped anyone decide.

A catalogue that never helped anyone decide.

The old app could show what An Cường sells, but it couldn’t help anyone choose. Product data, documents, showrooms, samples and support all lived in different places, and saved items had nowhere to go. Seven very different groups use the app, from architects and project owners to homeowners, An Cường’s own staff and overseas buyers.

The old app could show what An Cường sells, but it couldn’t help anyone choose. Product data, documents, showrooms, samples and support all lived in different places, and saved items had nowhere to go. Seven very different groups use the app, from architects and project owners to homeowners, An Cường’s own staff and overseas buyers.

The Solution

The Solution

From a product library to a decision tool.

From a product library to a decision tool.

We rebuilt the app around how people actually choose materials: find, shortlist, check, request, then come back after the sale. Search and QR scan get people to the right product fast, product pages lead with specs and documents, and saved materials turn into sample orders.

We rebuilt the app around how people actually choose materials: find, shortlist, check, request, then come back after the sale. Search and QR scan get people to the right product fast, product pages lead with specs and documents, and saved materials turn into sample orders.

Research

Research

Seven users, one library

Seven users, one library

We started from the existing app and conversations with An Cường’s team. The audit mapped who opens the app and why: designers and builders who need answers fast, architects preparing client presentations, project owners checking certificates, homeowners picturing a surface in a real room, An Cường’s staff answering requests, franchise showrooms and overseas buyers.


Lining their needs up against the old app showed the same gap at every stage: people could find a product, but nothing helped them compare it, check it or ask for it.

We started from the existing app and conversations with An Cường’s team. The audit mapped who opens the app and why: designers and builders who need answers fast, architects preparing client presentations, project owners checking certificates, homeowners picturing a surface in a real room, An Cường’s staff answering requests, franchise showrooms and overseas buyers.


Lining their needs up against the old app showed the same gap at every stage: people could find a product, but nothing helped them compare it, check it or ask for it.

Slide of seven user groups: design and build, architects and designers, franchise showrooms, project owners, homeowners, An Cường staff and export.

The seven user groups from the UX audit deck. All audit slides are translated from Vietnamese.

The seven user groups from the UX audit deck. All audit slides are translated from Vietnamese.

Table of six journey stages with the main problem and the priority direction for each.

Direction summary: the main problem at each stage and what we proposed.

Direction summary: the main problem at each stage and what we proposed.

Journey map

Journey map

Where people got stuck

Where people got stuck

We mapped one shared journey for all seven groups: search and discover, compare and shortlist, check and verify, request information, quote or purchase, and after-sales care. For each stage we set out what people need, the role the app should play and what it should leave them with.

We mapped one shared journey for all seven groups: search and discover, compare and shortlist, check and verify, request information, quote or purchase, and after-sales care. For each stage we set out what people need, the role the app should play and what it should leave them with.

Journey map across six stages with needs, the app’s role and outputs.

The overall journey map: needs, the app’s role and the output at each stage.

The overall journey map: needs, the app’s role and the output at each stage.

Information architecture

Information architecture

A clearer map for the app

A clearer map for the app

The old app was organized like a marketing site: a bottom bar of Products, Home, News, Contact and Log in, with product details several taps deep. The audit proposed five clear areas instead: Explore, Projects, Requests, Resources and Account.


In the final design, decisions with the client and our internal team simplified the tabs again, to Home, Products, QR scan, Favorites and Profile.

The old app was organized like a marketing site: a bottom bar of Products, Home, News, Contact and Log in, with product details several taps deep. The audit proposed five clear areas instead: Explore, Projects, Requests, Resources and Account.


In the final design, decisions with the client and our internal team simplified the tabs again, to Home, Products, QR scan, Favorites and Profile.

Before and after navigation: the old app’s bottom bar and the proposed five-area structure.

Before: the old app’s navigation, in Vietnamese. After: the five areas proposed in the audit.

Before: the old app’s navigation, in Vietnamese. After: the five areas proposed in the audit.

Design direction

Design direction

Two directions, then a dark interface

Two directions, then a dark interface

In June we explored two directions: a smart material library built for fast lookup, and a project workspace for saving, grouping and comparing materials. The smart library became the foundation.


We first recommended a light interface for reading dense specs. After revisions, the client chose a dark interface that matches An Cường’s website, so products and wood grain carry the color. A font round on June 26 tested type on real screens, and Hanken Grotesk carried through to the final design.

In June we explored two directions: a smart material library built for fast lookup, and a project workspace for saving, grouping and comparing materials. The smart library became the foundation.


We first recommended a light interface for reading dense specs. After revisions, the client chose a dark interface that matches An Cường’s website, so products and wood grain carry the color. A font round on June 26 tested type on real screens, and Hanken Grotesk carried through to the final design.

Two design directions, each shown as three phone screens.

The two directions explored in June.

The two directions explored in June.

Font round demo: two dark-interface phone screens with annotations.

From the June 26 font round: the dark interface, with its key features called out.

From the June 26 font round: the dark interface, with its key features called out.

Design system

Design system

Strict by design

Strict by design

We turned the dark direction into a small, strict system: color variables for backgrounds, surfaces, borders, text, icons and status; a type scale from Display 32 down to Caption 11; a spacing scale from 4 to 64 px; and a set of corner radii.


One rule kept every screen consistent: product images and wood grain are the only things allowed to use rich color.

We turned the dark direction into a small, strict system: color variables for backgrounds, surfaces, borders, text, icons and status; a type scale from Display 32 down to Caption 11; a spacing scale from 4 to 64 px; and a set of corner radii.


One rule kept every screen consistent: product images and wood grain are the only things allowed to use rich color.

Design system foundations: color, typography, spacing, corner radius and usage rules.

Foundations for the dark interface: color, type, spacing, radius and usage rules.

Foundations for the dark interface: color, type, spacing, radius and usage rules.

Flows and wireframes

Flows and wireframes

Every tap mapped first

Every tap mapped first

Before any final screen, we mapped each stage of the app as a user flow, with numbered actions, states and the pages they lead to, then built wireframes for every page and state.


The flows also marked what was out of scope, so the client and the team agreed on exactly what this phase would build.

Before any final screen, we mapped each stage of the app as a user flow, with numbered actions, states and the pages they lead to, then built wireframes for every page and state.


The flows also marked what was out of scope, so the client and the team agreed on exactly what this phase would build.

User flow for stage 1: search and QR scan from Home to product detail.

Stage 1 flow: search and QR scan, from Home to product detail.

Stage 1 flow: search and QR scan, from Home to product detail.

Four dark wireframes: Home, QR scan, product list and filter sheet.

Stage 1 wireframes: Home, QR scan, the product list and the filter sheet.

Stage 1 wireframes: Home, QR scan, the product list and the filter sheet.

Final screens

Final screens

Quiet screens, loud products

Quiet screens, loud products

The final screens put the product first. Search and QR scan sit at the top of Home, product pages lead with specs and technical documents, and saved materials turn into sample orders in a few taps.


Some screens stay blurred until the app launches in 2027.

The final screens put the product first. Search and QR scan sit at the top of Home, product pages lead with specs and technical documents, and saved materials turn into sample orders in a few taps.


Some screens stay blurred until the app launches in 2027.

Final screens: Home, product list and product detail.

Home, product list and product detail.

Home, product list and product detail.

Three final screens blurred behind a lock, unlocking after the app launches in 2027.

Saved materials with sample orders, the showroom finder and QR scan. These unlock after launch.

Saved materials with sample orders, the showroom finder and QR scan. These unlock after launch.

What’s next

What’s next

Room to grow

Room to grow

Quote and warranty requests were outside this phase’s budget, so the flows mark them as out of scope. The structure already leaves room for them, ready for a future phase after launch.

Quote and warranty requests were outside this phase’s budget, so the flows mark them as out of scope. The structure already leaves room for them, ready for a future phase after launch.